Design Guidelines,Design Patterns
7 November 2009 | Comments Off
There is a world of differences to consider when designing for web or designing for desktop applications: From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc…we have to consider that a product with a rich client and a web client are [...]
Tagged in behavior, functionality, patterns, ui, usability, ux
business,Innovation
6 November 2009 | Comments Off
Build every feature any customer would ever want: Apparently, by having all the features anyone can ever imagine, “eliminate any possible reason that customers might buy a competitors’ product”. That’s a wrong conclusion and a really bad idea. Software that tries to be everything to everyone generally sucks. It becomes bloated, hard to use, and [...]
Tagged in business, customer, ux