Design Guidelines,Design Inspirations
25 February 2010 | Comments Off
Check out this awesome job of explaining user personas through a fun comic created by Brad Colbow. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life. A list of more resources about user personas and mental models [...]
Tagged in behavior, motivation, personas, ux
Design Guidelines,Design Patterns
7 November 2009 | Comments Off
There is a world of differences to consider when designing for web or designing for desktop applications: From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc…we have to consider that a product with a rich client and a web client are [...]
Tagged in behavior, functionality, patterns, ui, usability, ux
business,Design Guidelines
8 May 2009 | Comments Off
According to Bill Buxton on the article On Engineering and Design: An Open Letter, it might be useful to think of design in terms of four layers, each demanding a progressively larger investment. Design awareness can and ideally should be something that every employee of a company makes their best effort to acquire. I would [...]
Tagged in business, functionality, guidelines, motivation, usability, ux
Design Guidelines
28 April 2009 | Comments Off
According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers: Determine what a product should do and how it should behave. Communicate with stakeholders, developers, and [...]
Tagged in personas, psychological, ui, usability