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	<title>Rod Motta - User Experience Visual Designer &#187; Design Inspirations</title>
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	<link>http://rodmotta.com/blog</link>
	<description>Design, Social Media, Business &#38; Everything in Between.</description>
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		<title>Dieter Rams on what makes Apple special</title>
		<link>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/</link>
		<comments>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 02:20:33 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=294</guid>
		<description><![CDATA[Dieter Rams, who was featured in critically acclaimed documentary Objectified is one of the most influential design gurus in the world. He has created countless products for Braun, the German white goods company. And he is a man who has influenced Apple’s head of design, Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg"><img class="alignnone size-full wp-image-295" title="Dieter Rams explains what makes Apple special" src="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg" alt="Dieter Rams explains what makes Apple special" width="463" height="256" /></a></p>
<p>Dieter Rams, who was featured in <a href="http://gigaom.com/2010/01/03/objectified-design/">critically acclaimed documentary Objectified</a> is one of the <a href="http://en.wikipedia.org/wiki/Dieter_Rams">most influential design gurus in the world</a>.  He has created countless products for Braun, the German white goods  company. And he is a man who has influenced Apple’s head of design,  Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively for the <a title="Dieter Rams Apple has achieved something I never did" href="http://www.telegraph.co.uk/technology/apple/8555503/Dieter-Rams-Apple-has-achieved-something-I-never-did.html">The Daily Telegraph about what makes Apple special</a>:</p>
<p>&#8220;Without doubt there are few companies in the world that genuinely  understand and practise the power of good design in their products and  their businesses. Probably the first example was Peter Behrens and his  work for the German company AEG, in the early part of the 20th century.  He might be considered to be the founder of corporate identity. Adriano  Olivetti was close behind as he transformed his father’s Italian  company, Olivetti. Having become aware of this scarcity at the start of  my career in the 1950s, I am sorry to report that the situation does not  seem to have improved to this day.</p>
<p>I have always observed that good design can normally only emerge if  there is a strong relationship between an entrepreneur and the head of  design. At Apple this situation exists – between Steve Jobs and Jony  Ive.</p>
<p>I am always fascinated when I see the latest Apple products. Apple  has managed to achieve what I never achieved: using the power of their  products to persuade people to queue to buy them. For me, I had to queue  to receive food at the end of World War II. That’s quite a change.</p>
<p>They understand that design is not simply an adjective to place in  front of a product’s name to somehow artificially enhance its value.  Ever fewer people appear to understand that design is a serious  profession; and for our future welfare we need more companies to take  that profession seriously.&#8221;</p>
<div>
<p>When Jonathan Ive talks about Rams designing “surfaces that were without apology, bold,    pure, perfectly-proportioned, coherent and effortless”, he could equally be    talking about the iPod. “No part appeared to be either hidden or celebrated,    just perfectly considered and completely appropriate in the hierarchy of the    product’s details and features. At a glance, you knew exactly what it was    and exactly how to use it.”</p>
</div>
<div>
<p>Ive goes on to say that “what Dieter Rams and his team at Braun did was to    produce hundreds of wonderfully conceived and designed objects: products    that were beautifully made in high volumes and that were broadly    accessible”.</p>
</div>
<p>Apple is probably the only tech company with a head of design. This   makes them both a tech and an industrial design firm… And actually   marketing can be added to the mix&#8230;</p>
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		<title>Keeping best practices in mind when creating an optimal call to action</title>
		<link>http://rodmotta.com/blog/2011/04/15/keep-best-practices-in-mind-when-creating-an-optimal-call-to-action/</link>
		<comments>http://rodmotta.com/blog/2011/04/15/keep-best-practices-in-mind-when-creating-an-optimal-call-to-action/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 19:57:18 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[bestpractices]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=275</guid>
		<description><![CDATA[The design of a call to action can be broken down into 4 simple elements — size, shape, color, and position. Each plays a vital part in determining how effective the call to action is in directing the user. Don’t make your users work or think, or they’ll leave. It’s not that they aren’t smart, [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li> The design of a call to action can be broken down into 4 simple elements — <a title="Good call-to-action buttons" href="http://www.uxbooth.com/blog/good-call-to-action-buttons/">size, shape, color, and position</a>. Each plays a vital part in determining how effective the call to action is in directing the user.</li>
<p><br/></p>
<li>Don’t make your users work or think, or they’ll leave. It’s not that they aren’t smart, it’s that they want access to information quickly without spending unnecessary time searching for it.</li>
<p><br/></p>
<li>Don’t overdo it with multiple, competing calls to action on every page. Decide what your primary target is and then define a clear objective per page. Your content should have answered, “What’s in it for me?” and your call to action should now answer, “What do I do now?”</li>
</ul>
]]></content:encoded>
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		<title>What is great design if it isn&#8217;t delivering a message?</title>
		<link>http://rodmotta.com/blog/2011/03/20/what-is-great-design-if-it-isnt-delivering-a-message/</link>
		<comments>http://rodmotta.com/blog/2011/03/20/what-is-great-design-if-it-isnt-delivering-a-message/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 00:00:05 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Message]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[message]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=271</guid>
		<description><![CDATA[If the purpose of design is to help us solve a problem then the message helps us to understand what the problem is. How often do you come across a t-shirt with nothing but words on it and yet everyone wants one? How important of a role does design play versus the actual message being delivered? [...]]]></description>
			<content:encoded><![CDATA[<p>If the purpose of design is to help us solve a problem then the message helps us to understand what the problem is.</p>
<p>How often do you come across a t-shirt with nothing but words on it and yet everyone wants one? How important of a role does design play versus the actual message being delivered?</p>
<p>So many designers spend so much time trying to prettify everything without realizing why they are actually doing it? Are you really enhancing the message or are you simply putting lipstick on a pig?</p>
<p>Design encompasses a lot of individual components brought together to solve a problem. The message is simply one of those components, but without it the solution that the design is trying to offer can get lost.</p>
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		<title>Certain web design styles are popular for a reason</title>
		<link>http://rodmotta.com/blog/2010/10/17/certain-web-design-styles-are-popular-for-a-reason/</link>
		<comments>http://rodmotta.com/blog/2010/10/17/certain-web-design-styles-are-popular-for-a-reason/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 05:18:14 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=250</guid>
		<description><![CDATA[Sometimes popular web design styles can deter us since we love to create something original. As designers we like to see variety, but of course, our internal and external clients like to mimic and see consistency. Some of the more popular web design styles are: Illustrations Printed paper Realism Imageless &#38; typography-focused Minimalism Vintage look [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes popular web design styles can deter us since we love to create something original. As designers we like to see variety, but of course, our internal and external clients like to mimic and see consistency. Some of the more popular web design styles are:</p>
<ul>
<li>Illustrations</li>
<li>Printed paper</li>
<li>Realism</li>
<li>Imageless &amp; typography-focused</li>
<li>Minimalism</li>
<li>Vintage look</li>
<li>Large images &amp; photo backgrounds</li>
<li>Rich &amp; slick user interfaces</li>
</ul>
<p>While many designers seem to be very against trends and already popular styles, one must understand that these certain styles are popular for a reason. That reason is that there is already something about them that works, whether it be efficiency, viewer-connection, or interesting visual appeal. The goal is to always view popular styles from an intuitive standpoint, and take from them what works best. This is the only way to learn and gain experience as a web designer, even when developing one&#8217;s own particular style.</p>
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		<title>The power of personas &#8211; a fun cartoon explanation</title>
		<link>http://rodmotta.com/blog/2010/02/25/the-power-of-personas-a-fun-cartoon-explanation/</link>
		<comments>http://rodmotta.com/blog/2010/02/25/the-power-of-personas-a-fun-cartoon-explanation/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 22:10:59 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=229</guid>
		<description><![CDATA[Check out this awesome job of explaining user personas through a fun comic created by Brad Colbow. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life. A list of more resources about user personas and mental models [...]]]></description>
			<content:encoded><![CDATA[<p>Check out this awesome job of explaining <a title="User Personas through a fun comic created by Brad Colbow" href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank">user personas through a fun comic created by Brad Colbow</a>. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life.</p>
<p>A list of more resources about user personas and mental models are listed at the end of the post.</p>
<p>But seriously, we need more ponies on our websites ;-P</p>
]]></content:encoded>
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		<title>2010&#8230;My predictions for web design trends</title>
		<link>http://rodmotta.com/blog/2010/02/04/my-predictions-for-web-design-trends-in-2010/</link>
		<comments>http://rodmotta.com/blog/2010/02/04/my-predictions-for-web-design-trends-in-2010/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 02:12:50 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=222</guid>
		<description><![CDATA[Minimalist designs will become (even) more popular this year. Simple, elegant, classy, fast page response times. Collage/handrawn design will calm down a bit Maybe some professional looking monotone stuff with colorful details Solid colors More HTML5 and CSS3 implementation instead of a trend like letterpress or glossy buttons (those were the days) A lot of [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Minimalist designs will become (even) more popular this year. Simple, elegant, classy, fast page response times. Collage/handrawn design will calm down a bit</li>
<li>Maybe some professional looking monotone stuff with colorful details</li>
<li>Solid colors</li>
<li>More HTML5 and CSS3 implementation instead of a trend like letterpress or glossy buttons (those were the days)</li>
<li>A lot of rounded corners, RGBA transparency, and drop shadows using CSS3</li>
<li>More JQuery and more integration of social media in design</li>
<li>Massive typography</li>
<li>Serif fonts will get more attention</li>
<li>More people will use custom font embedding (e.g. FontSquirrel, OpenType, sIFR)</li>
<li>Less ie6 support!</li>
<li>The year of mobile design&#8230;With the proliferation of smart phones, tablets and other devices, how are we designers going to adopt Flash and other platforms to design for mobile devices?</li>
</ul>
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		<title>What designers need to keep in mind</title>
		<link>http://rodmotta.com/blog/2009/09/18/what-designers-need-to-keep-in-mind/</link>
		<comments>http://rodmotta.com/blog/2009/09/18/what-designers-need-to-keep-in-mind/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 23:13:36 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[industrial design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=188</guid>
		<description><![CDATA[&#8220;Designing well is not easy. The manufacturer wants something that can be produced economically. The store wants something that will be attractive to its customers. The purchaser has several demands. In the store, the purchaser focuses on price and appearance, and perhaps on prestige value. At home, the same person will pay more attention to [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Designing well is not easy. The manufacturer wants something that can be produced economically. The store wants something that will be attractive to its customers. The purchaser has several demands. In the store, the purchaser focuses on price and appearance, and perhaps on prestige value. At home, the same person will pay more attention to functionality and usability. The repair service cares about maintainability: How easy is the device to take apart, diagnose, and service:? The needs of those concerned are different and often conflict. Nonetheless, the designer may be able to<br />
satisfy everyone.&#8221;</p>
<p>From the book <strong><a href="http://www.amazon.com/Design-Everyday-Things-ebook/dp/B0018OZZM0/ref=dp_kinw_strp_1" target="_blank">The Design of Everyday Things</a></strong> by Don Norman.</p>
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		<title>The pleasing paradox phenomenon</title>
		<link>http://rodmotta.com/blog/2009/08/07/the-pleasing-paradox-phenomenon/</link>
		<comments>http://rodmotta.com/blog/2009/08/07/the-pleasing-paradox-phenomenon/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 21:32:18 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[customer]]></category>
		<category><![CDATA[feedback]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=181</guid>
		<description><![CDATA[We try so hard to please our client(s) that we fail to do what would be truly pleasing. That includes also giving our client critical feedback. The challenge is to be of service without becoming servile. We shouldn’t elevate any customer to the role of superior being, but treat each with human respect. The key [...]]]></description>
			<content:encoded><![CDATA[<p>We try so hard to please our client(s) that we fail to do what would be truly pleasing. That includes also giving our client critical feedback.</p>
<p><span>The challenge is to be of service without becoming servile. We shouldn’t elevate any customer to the role of superior being, but treat each with human respect.</span></p>
<p><span>The key to becoming a stellar service provider lies in making only responsible commitments. This requires not simply being knowledgeable about what must be done but “no-legible” about how preferences resolve into satisfying results. We must know how and when to say, “No,” because no one can know what will finally emerge as best. Client and designer will have to discover what constitutes best, and this always means stumbling through some uncomfortable territory together.</span></p>
<p>It’s crazy how much more satisfying to it is when you are able to present an even better solution to the problem they were really hoping for when they were offering suggestions or ideas.</p>
<p>Of course you’ve heard this Henry Ford quote a hundred times:<br />
&#8220;If I had asked my customers what they wanted, they would have said a faster horse.”</p>
<p>Or Tom Kelley&#8217;s (IDEO&#8217;s general manager) translation of that:<br />
&#8220;Customers don’t envision the future, they inform the present.&#8221;</p>
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		<title>Design feedback</title>
		<link>http://rodmotta.com/blog/2009/06/29/design-feedback/</link>
		<comments>http://rodmotta.com/blog/2009/06/29/design-feedback/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 05:42:55 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[website evaluation]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=173</guid>
		<description><![CDATA[After reading the &#8220;Feedback. The creative killer&#8221; article I came to 4 conclusions: When ignoring an experienced and talented designer, your organization will only waste more dollars &#8220;trying out&#8221; everyone&#8217;s ideas, testing what&#8217;s been tested, ad nauseum, etc.  As far as handling feedback, I don&#8217;t think it&#8217;s the designer&#8217;s responsibility to manage feedback process. Typically, [...]]]></description>
			<content:encoded><![CDATA[<p>After reading the &#8220;<a title="Feedback. The Creative Killer" href="http://sixrevisions.com/project-management/feedback-the-creativity-killer/" target="_blank"><strong>Feedback. The creative killer</strong></a>&#8221; article I came to 4 conclusions:</p>
<ol>
<li>When ignoring an experienced and talented designer, your organization will only waste more dollars &#8220;trying out&#8221; everyone&#8217;s ideas, testing what&#8217;s been tested, ad nauseum, etc. </li>
<li>As far as handling feedback, I don&#8217;t think it&#8217;s the designer&#8217;s responsibility to manage feedback process. Typically, a designer is hit with competing and often conflicting feedback from every direction&#8211; an overwhelming experience that often includes a healthy dosage of office politicking. The design team manager (or any manager) should set rules for unsolicited feedback. I think designers should not be forced to balance conflicting executive feedback. </li>
<li>Design input is always valuable and fresh eyes often can see overlooked design weaknesses, but a business/client should understand years of design experience is worth something. </li>
<li>Being a good designer is not only a matter of creating great work, but being able to work with various stakeholders to successfully deliver the project.</li>
</ol>
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		<title>Is breaking the rules okay when a design calls for it?</title>
		<link>http://rodmotta.com/blog/2009/06/17/breaking-the-rules-is-okay-when-a-design-calls-for-it/</link>
		<comments>http://rodmotta.com/blog/2009/06/17/breaking-the-rules-is-okay-when-a-design-calls-for-it/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 05:36:13 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[visual design]]></category>
		<category><![CDATA[website evaluation]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=166</guid>
		<description><![CDATA[This 10 web design rules that you can break article, made me realize that “Rules you should break” or “Standards you shouldn’t follow” articles appeal to everyone rebel side. Some of you guys may wonder what Jakob Nielsen would say to “Breaking the rules is okay when a design calls for it”. I think rules [...]]]></description>
			<content:encoded><![CDATA[<p>This <strong><a href="http://www.webdesignerdepot.com/2009/06/10-web-design-rules-that-you-can-break/">10 web design rules that you can break</a></strong> article, made me realize that “Rules you should break” or “Standards you shouldn’t follow” articles appeal to everyone rebel side. Some of you guys may wonder what Jakob Nielsen would say to “Breaking the rules is okay when a design calls for it”.</p>
<p>I think rules #4 &#8220;Make your site&#8217;s goal obvious&#8221;, #5 &#8220;Navigation should be easy to figure out&#8221;, #7 &#8220;Don&#8217;t put animation in the way of your content&#8221; and #9 &#8220;Don&#8217;t have a splash/landing page&#8221; can be broken for personal portfolio or some entertainment sites, where a more creative approach might be appropriate, but not so much for e-commerce, news or corporate sites.</p>
<p>#6 &#8220;Use different colors for the text and background&#8221; should be &#8220;Use Contrast between Text and Background&#8221;, not different colors. Most of the examples here use variations of the base color, and use contrast to make the text readable, just like it supposed to be.</p>
<p>#8 &#8220;Stick to web-safe fonts&#8221;: I’m getting into using Cufon and Typeface.js (I used it for 2 projects), they offer a great solution in terms of progressive enhancement (better than sIFR), and think this is one area where the old rules no longer apply.</p>
<p>I also liked the tables joke and the tone it sets to encourage designers not to be so serious all the time!</p>
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