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	<title>Rod Motta - User Experience Visual Designer</title>
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	<link>http://rodmotta.com/blog</link>
	<description>Design, Social Media, Business &#38; Everything in Between.</description>
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		<title>Quote: World Community</title>
		<link>http://rodmotta.com/blog/2012/05/07/quote-world-community/</link>
		<comments>http://rodmotta.com/blog/2012/05/07/quote-world-community/#comments</comments>
		<pubDate>Mon, 07 May 2012 23:14:29 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Quotes]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=338</guid>
		<description><![CDATA[&#8220;A world community can only exist with world communication, which means something more than extensive facilities scattered about the globe. It means common understanding, a common tradition, common ideas and common ideals.&#8221; - Robert Hutchins]]></description>
			<content:encoded><![CDATA[<p>&#8220;A world community can only exist with world  communication, which means something more than extensive facilities  scattered about the globe. It means common understanding, a common  tradition, common ideas and common ideals.&#8221;</p>
<p>- Robert Hutchins</p>
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		<title>Lean UX: Designing in Agile</title>
		<link>http://rodmotta.com/blog/2012/04/30/lean-ux-designing-in-agile/</link>
		<comments>http://rodmotta.com/blog/2012/04/30/lean-ux-designing-in-agile/#comments</comments>
		<pubDate>Tue, 01 May 2012 05:56:54 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[customer]]></category>
		<category><![CDATA[leanux]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=336</guid>
		<description><![CDATA[I attended the UX Immersion – Agile &#38; Mobile Design Conference in Portland last week, where I had amazing learning sessions (workshops and talks) on Agile and Mobile design. One workshop I especially liked was Jeff Gothelf&#8217;s &#8216;Lean UX: A Seasoned Approach to Designing in Agile&#8217;. What is Lean UX? Lean UX is inspired by [...]]]></description>
			<content:encoded><![CDATA[<p>I attended the <a href="http://www.uie.com/events/ux_immersion/2012/" target="_blank">UX Immersion – Agile &amp; Mobile Design Conference</a> in Portland last week, where I had amazing learning sessions (workshops and talks) on Agile and Mobile design.</p>
<p>One workshop I especially liked was Jeff Gothelf&#8217;s &#8216;Lean UX: A Seasoned Approach to Designing in Agile&#8217;.</p>
<p>What is Lean UX? Lean UX is inspired by Lean Startup and Agile development theories. It&#8217;s about reducing waste: Light faster, collaboration, cross functional, less emphasis on deliverables and more focus on the actual user experience. The more shared understanding we have, the thinner the spec is.</p>
<p>So in essence, our designs are hypotheses; let’s validate or invalidate those hypotheses as quickly as possible so that we can spend time going down the right path and less time going down the wrong paths.</p>
<p>Lean UX brings usability testing to every sprint to validate design hypotheses with customers, and data is used to settle subjective issues.</p>
<p>According to Jeff, when we have the designers, the developers, and the business owners all in the same room sort of working on solving a problem collaboratively, suddenly all that subtly and nuance as to what design is about becomes transparent. The value of the designer becomes even more evident when the collaboration is working at the highest levels. The expertise and the different disciplines that all go into software design and user experience design start to emerge and become very obvious to the team.</p>
<p>I recommend watching this <a href="http://www.youtube.com/watch?v=AW5VpqjpMcc&amp;list=PLC113D08D2D4D78A2&amp;index=3" target="_blank">5 min video</a> where Jeff talks about &#8216;How to do Lean UX in 5 easy steps&#8217;. Or check out his <a href="http://www.slideshare.net/jgothelf/lean-ux-getting-out-of-the-deliverables-business" target="_blank">Lean UX presentation</a> on SlideShare.</p>
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		<title>Tracking productivity in UX design</title>
		<link>http://rodmotta.com/blog/2012/03/28/tracking-productivity-in-ux-design/</link>
		<comments>http://rodmotta.com/blog/2012/03/28/tracking-productivity-in-ux-design/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 06:01:34 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Process]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=333</guid>
		<description><![CDATA[When it comes to tracking productivity in UX design, the focus should always be on the outcomes, quality and hitting key milestones, and not on day-to-day activity. I don&#8217;t think there is a &#8220;perfect&#8221; UX design process (just as there is no perfect software development process) each project is going to have different timeliness and [...]]]></description>
			<content:encoded><![CDATA[<p>When it comes to tracking productivity in UX design, the focus should always be on the outcomes, quality and hitting key milestones, and not on day-to-day activity. I don&#8217;t think there is a &#8220;perfect&#8221; UX design process (just as there is no perfect software development process) each project is going to have different timeliness and needs. One project may be heavy on detailed design documentation, and is easier to &#8220;track&#8221; than one that is focused on user research and foundational understanding. </p>
<p>But even with a project that is &#8220;documentation-heavy&#8221;, you have to be careful not to fall into the &#8220;to do list trap&#8221; of just crossing off things. Here&#8217;s why: You can get all your design work done in a timely matter, but if the design sucks, who benefits? Certainly not the user, and definitely not your company. Yes, you will &#8220;look good&#8221; in the short term, in that management sees you are &#8220;hitting your dates&#8221;&#8230; but you will be burned later if the design was rushed and ill-concieved. Trust me, I&#8217;ve been there (a few many times).</p>
<p>But how do we, designers, measure our own productivity? There are many different techniques I have seen and tried. But in the end, I think UX design isn&#8217;t about &#8220;productivity&#8221; it&#8217;s more about problem solving, and making a difference for users. So I look at satisfaction (and conversion rates) as a more important personal metric around my design work than the number of UI &#8220;pieces&#8221; I can crank out in a week.</p>
<p>In addition to the above, we need to make sure that we have time to refine, iterate, and fail. Yes, fail. We learn a lot by piloting early designs with users and finding out what doesn&#8217;t work. We need to Identify key milestones, follow the process that we are comfortable with, and focus on quality. Keeping in mind, of course, that deadlines are absolutely necessary as a motivator and a way to &#8220;focus the brain.&#8221;</p>
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		<title>Once you learn that, you&#8217;ll never be the same again</title>
		<link>http://rodmotta.com/blog/2012/01/30/once-you-learn-that-youll-never-be-the-same-again/</link>
		<comments>http://rodmotta.com/blog/2012/01/30/once-you-learn-that-youll-never-be-the-same-again/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 20:39:24 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=326</guid>
		<description><![CDATA[I always try to have this view of the world that everybody has access to the same resources I do and if these people can do it, I can do it, too. This past weekend, I came across this video from the PBS special about Steve Jobs after he passed away that resonated with me [...]]]></description>
			<content:encoded><![CDATA[<p>I always try to have this view of the world that everybody has access to the same resources I do and if these people can do it, I can do it, too.</p>
<p>This past weekend, I came across this video from the PBS special about Steve Jobs after he passed away that resonated with me a lot:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/UvEiSa6_EPA" frameborder="0" allowfullscreen></iframe></p>
<p><em>&#8220;When you grow up you tend to get told the world is the way it is and you&#8217;re life is just to live your life inside the world. Try not to bash into the walls too much. Try to have a nice family, have fun, save a little money.</em></p>
<p><em>That&#8217;s a very limited life. Life can be much broader once you discover one simple fact: Everything around you that you call life was made up by people that were no smarter than you and you can change it, you can influence it, you can build your own things that other people can use.</em></p>
<p><em>Once you learn that, you&#8217;ll never be the same again.&#8221; </em></p>
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		<title>Experience Mapping</title>
		<link>http://rodmotta.com/blog/2011/12/23/316/</link>
		<comments>http://rodmotta.com/blog/2011/12/23/316/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 22:05:23 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=316</guid>
		<description><![CDATA[I really enjoyed The Anatomy of an Experience Map article by the Adaptive Path folks. A very useful and comprehensive analysis that effectively illustrates the process of mapping out ideas, objectives, goals and the journey of going through it, without cram too much in. It&#8217;s very useful for large projects. For smaller projects, however, we [...]]]></description>
			<content:encoded><![CDATA[<p>I really enjoyed <strong><a title="The Anatomy of an Experience Map" href="http://www.adaptivepath.com/ideas/the-anatomy-of-an-experience-map" target="_blank">The Anatomy of an Experience Map</a></strong> article by the Adaptive Path folks. A very useful and comprehensive analysis that effectively  illustrates the process of mapping out ideas, objectives, goals and the  journey of going through it, without cram too much in. It&#8217;s very useful for large projects.</p>
<div id="attachment_319" class="wp-caption alignnone" style="width: 591px"><a href="http://adaptivepath.com/uploads/documents/RailEurope_AdaptivePath_CXMap_FINAL.pdf"><img class="size-large wp-image-319   " title="Rail Europe experience map" src="http://rodmotta.com/blog/wp-content/uploads/2011/12/RailEurope_CXMap_FINAL-copy_0011-1024x768.png" alt="Rail Europe experience map" width="581" height="436" /></a><p class="wp-caption-text">Rail Europe experience map</p></div>
<p>For smaller projects, however, we could simplify this map into a flowchart with  intended outcomes (ie. what you want the user to think and feel at each  point).  Then we could do some focus testing to compare the actual results  against the intended outcomes.</p>
<p>There&#8217;s also a great reference to <strong><a title="Edward Tufte" href="http://www.edwardtufte.com/tufte/" target="_blank">Tufte</a></strong>. All the  data and information is out there. Its a matter of organizing it in  context to each other and presenting it visually to allow it to  communicate exactly what the goal is.</p>
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		<title>An intuitive design is&#8230;</title>
		<link>http://rodmotta.com/blog/2011/09/29/an-intuitive-design-is/</link>
		<comments>http://rodmotta.com/blog/2011/09/29/an-intuitive-design-is/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 00:28:44 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=308</guid>
		<description><![CDATA[Recently, I had the opportunity to watch Jared Spool’s great talk on First Use Experience. In his talk, he argued that an intuitive design is: When the user is focused on their objective and not on the actual interface itself Invisible (user only pay attention to something intuitive when it&#8217;s actually not intuitive. What makes [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I had the opportunity to watch Jared Spool’s great talk on First Use Experience. In his talk, he argued that an intuitive design is:</p>
<ul>
<li>When the user is focused on their objective and not on the actual interface itself</li>
<li>Invisible (user only pay attention to something intuitive when it&#8217;s actually not intuitive. What makes something intuitive is actually something personal. We have to know something about the people we are building for</li>
<li>When <a title="Current Knowledge and Target Knowledge are at the same place" href="http://www.uie.com/articles/design_intuitive/" target="_blank">Current Knowledge and Target Knowledge are at the same place</a>. There are two ways to accomplish this: Raise Current Knowledge to meet Target Knowledge (Training), or reduce Target Knowledge to meet Current Knowledge (Simplifying)</li>
<li>Is all about focuses on experience. Trend/ Pattern we see over and over again: Technology &gt; Features &gt; Experience</li>
<li>Is a result of constant team critique, and critiques are essential to creating intuitive designs.</li>
</ul>
<p>&nbsp;</p>
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		<title>Infograph on the future of mobile payment</title>
		<link>http://rodmotta.com/blog/2011/07/16/infograph-on-the-future-of-mobile-payment/</link>
		<comments>http://rodmotta.com/blog/2011/07/16/infograph-on-the-future-of-mobile-payment/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 00:25:02 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=300</guid>
		<description><![CDATA[This is a great infograph I came upon at Mashable.com about the future of mobile payment. The way we pay has changed from coins, to paper money, to plastic cards. Now we’re on the brink of the next big shift. I am definitely looking forward to not having to carry around my wallet :) &#160;]]></description>
			<content:encoded><![CDATA[<p>This is a great infograph I came upon at <a title="Mashable.com" href="http://mashable.com" target="_blank">Mashable.com</a> about the future of mobile payment.</p>
<p>The way we pay has changed from                  coins, to paper money, to plastic cards. Now we’re on the brink of the next big shift.</p>
<p>I am definitely looking forward to not having to carry  around my wallet :)</p>
<div id="attachment_301" class="wp-caption alignnone" style="width: 436px"><a href="http://rodmotta.com/blog/wp-content/uploads/2011/07/GLG_Goodbye_Wallets_FINAL-L_1841.png"><img class="size-large wp-image-301" title="GLG_Goodbye_Wallets_FINAL-L_1841" src="http://rodmotta.com/blog/wp-content/uploads/2011/07/GLG_Goodbye_Wallets_FINAL-L_1841-426x1024.png" alt="The future of mobile payments" width="426" height="1024" /></a><p class="wp-caption-text">Inforgraph on the future of mobile payments</p></div>
<p>&nbsp;</p>
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		<title>Identifying Users&#8217; Trigger Words</title>
		<link>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/</link>
		<comments>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 20:57:42 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=298</guid>
		<description><![CDATA[Jarred Spool wrote an interesting article, back in 2004, about the right trigger words for your user. Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start. Jarred&#8217;s team found that personas are a great way to [...]]]></description>
			<content:encoded><![CDATA[<p>Jarred Spool wrote an interesting article, back in 2004, about <a title="The Right Trigger Words" href="http://www.uie.com/articles/trigger_words/" target="_blank">the right trigger words for your user</a>.</p>
<p>Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start.</p>
<p>Jarred&#8217;s team found that personas are a great way to communicate trigger words to   everyone on the design team. A <a title="Death to Personas and Long Live Personas" href="http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-presentation" target="_blank">persona</a> is a detailed description of a user   the team wants to ensure is successful on the site. Listing, within the persona,   the trigger words that person would use helps us, the designers, understand how   the users&#8217; own language will impact the final design.</p>
<p>According to Jarred, his team never conducted a usability test that didn&#8217;t yield tremendous   insight into how users react to the links the team is using. It becomes obvious   immediately when links are missing the clues the users need to go forward.</p>
<p>This powerful trio &#8212; field studies, personas, and usability testing &#8212; are   a great way to start identifying the trigger words that work for your users.</p>
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		<title>Dieter Rams on what makes Apple special</title>
		<link>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/</link>
		<comments>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 02:20:33 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=294</guid>
		<description><![CDATA[Dieter Rams, who was featured in critically acclaimed documentary Objectified is one of the most influential design gurus in the world. He has created countless products for Braun, the German white goods company. And he is a man who has influenced Apple’s head of design, Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg"><img class="alignnone size-full wp-image-295" title="Dieter Rams explains what makes Apple special" src="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg" alt="Dieter Rams explains what makes Apple special" width="463" height="256" /></a></p>
<p>Dieter Rams, who was featured in <a href="http://gigaom.com/2010/01/03/objectified-design/">critically acclaimed documentary Objectified</a> is one of the <a href="http://en.wikipedia.org/wiki/Dieter_Rams">most influential design gurus in the world</a>.  He has created countless products for Braun, the German white goods  company. And he is a man who has influenced Apple’s head of design,  Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively for the <a title="Dieter Rams Apple has achieved something I never did" href="http://www.telegraph.co.uk/technology/apple/8555503/Dieter-Rams-Apple-has-achieved-something-I-never-did.html">The Daily Telegraph about what makes Apple special</a>:</p>
<p>&#8220;Without doubt there are few companies in the world that genuinely  understand and practise the power of good design in their products and  their businesses. Probably the first example was Peter Behrens and his  work for the German company AEG, in the early part of the 20th century.  He might be considered to be the founder of corporate identity. Adriano  Olivetti was close behind as he transformed his father’s Italian  company, Olivetti. Having become aware of this scarcity at the start of  my career in the 1950s, I am sorry to report that the situation does not  seem to have improved to this day.</p>
<p>I have always observed that good design can normally only emerge if  there is a strong relationship between an entrepreneur and the head of  design. At Apple this situation exists – between Steve Jobs and Jony  Ive.</p>
<p>I am always fascinated when I see the latest Apple products. Apple  has managed to achieve what I never achieved: using the power of their  products to persuade people to queue to buy them. For me, I had to queue  to receive food at the end of World War II. That’s quite a change.</p>
<p>They understand that design is not simply an adjective to place in  front of a product’s name to somehow artificially enhance its value.  Ever fewer people appear to understand that design is a serious  profession; and for our future welfare we need more companies to take  that profession seriously.&#8221;</p>
<div>
<p>When Jonathan Ive talks about Rams designing “surfaces that were without apology, bold,    pure, perfectly-proportioned, coherent and effortless”, he could equally be    talking about the iPod. “No part appeared to be either hidden or celebrated,    just perfectly considered and completely appropriate in the hierarchy of the    product’s details and features. At a glance, you knew exactly what it was    and exactly how to use it.”</p>
</div>
<div>
<p>Ive goes on to say that “what Dieter Rams and his team at Braun did was to    produce hundreds of wonderfully conceived and designed objects: products    that were beautifully made in high volumes and that were broadly    accessible”.</p>
</div>
<p>Apple is probably the only tech company with a head of design. This   makes them both a tech and an industrial design firm… And actually   marketing can be added to the mix&#8230;</p>
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		<title>Web resolutions for mobile devices</title>
		<link>http://rodmotta.com/blog/2011/04/17/web-resolutions-for-mobile-devices/</link>
		<comments>http://rodmotta.com/blog/2011/04/17/web-resolutions-for-mobile-devices/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 06:11:13 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=284</guid>
		<description><![CDATA[Here&#8217;s a list of web resolutions popular on mobile devices as of February 2011 presented by Uxbooth.com with their published article, Considerations for Mobile Web Design (Part 2): Dimensions, by David Leggett. The author explains a few points about display dimensions and solutions for layout design.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a list of web resolutions popular on mobile devices as of February 2011 presented by <a title="UXBooth.com" href="http://www.uxbooth.com/blog/considerations-for-mobile-design-part-2-dimensions/" target="_blank">Uxbooth.com</a> with their published article, <a title="Considerations for Mobile Design (Part 2):Dimensions" href="http://www.uxbooth.com/blog/considerations-for-mobile-design-part-2-dimensions/" target="_blank">Considerations for Mobile Web Design (Part 2): Dimensions</a>, by David Leggett. The author explains a few points about display dimensions and solutions for layout design.</p>
<p><img title="top-10-tips-for-mobile-web-design-usability" src="http://media02.hongkiat.com/mobile-web-design/18-top-10-tips-for-mobile-web-design-usability-resolution.jpg" alt="18 top 10 tips for mobile web design usability resolution Mobile Web Design: 10 Tips To Better Usability" width="540" height="510" /></p>
<p><img src="file:///Users/rodmotta/Library/Caches/TemporaryItems/moz-screenshot.png" alt="" /></p>
]]></content:encoded>
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