Design Patterns,Simplicity,Usability
29 September 2011 | Comments Off
Recently, I had the opportunity to watch Jared Spool’s great talk on First Use Experience. In his talk, he argued that an intuitive design is: When the user is focused on their objective and not on the actual interface itself Invisible (user only pay attention to something intuitive when it’s actually not intuitive. What makes [...]
Tagged in behaviour, functionality, patterns, Simplicity, user experience, user interface
Business,Innovation
14 March 2011 | Comments Off
Does the earthquake came at the “worst time” as Japan struggles to reduce its massive debt? Japan might well benefit from any shakeup that encourages entrepreneurship from the ground up, increases competitiveness and imposes change on the decidedly change-resistant bureaucrats who really run the nation. For years, pundits said only a major crisis will bring [...]
Tagged in behaviour, Business, economic, japan
Design Guidelines,Design Inspirations
25 February 2010 | Comments Off
Check out this awesome job of explaining user personas through a fun comic created by Brad Colbow. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life. A list of more resources about user personas and mental models [...]
Tagged in behaviour, motivation, personas, user experience
Design Guidelines,Design Patterns
7 November 2009 | Comments Off
There is a world of differences to consider when designing for web or designing for desktop applications: From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc…we have to consider that a product with a rich client and a web client are [...]
Tagged in behaviour, functionality, patterns, Usability, user experience, user interface