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	<title>Rod Motta - User Experience Visual Designer &#187; personas</title>
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	<description>Design, Social Media, Business &#38; Everything in Between.</description>
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		<title>Experience Mapping</title>
		<link>http://rodmotta.com/blog/2011/12/23/316/</link>
		<comments>http://rodmotta.com/blog/2011/12/23/316/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 22:05:23 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=316</guid>
		<description><![CDATA[I really enjoyed The Anatomy of an Experience Map article by the Adaptive Path folks. A very useful and comprehensive analysis that effectively illustrates the process of mapping out ideas, objectives, goals and the journey of going through it, without cram too much in. It&#8217;s very useful for large projects. For smaller projects, however, we [...]]]></description>
			<content:encoded><![CDATA[<p>I really enjoyed <strong><a title="The Anatomy of an Experience Map" href="http://www.adaptivepath.com/ideas/the-anatomy-of-an-experience-map" target="_blank">The Anatomy of an Experience Map</a></strong> article by the Adaptive Path folks. A very useful and comprehensive analysis that effectively  illustrates the process of mapping out ideas, objectives, goals and the  journey of going through it, without cram too much in. It&#8217;s very useful for large projects.</p>
<div id="attachment_319" class="wp-caption alignnone" style="width: 591px"><a href="http://adaptivepath.com/uploads/documents/RailEurope_AdaptivePath_CXMap_FINAL.pdf"><img class="size-large wp-image-319   " title="Rail Europe experience map" src="http://rodmotta.com/blog/wp-content/uploads/2011/12/RailEurope_CXMap_FINAL-copy_0011-1024x768.png" alt="Rail Europe experience map" width="581" height="436" /></a><p class="wp-caption-text">Rail Europe experience map</p></div>
<p>For smaller projects, however, we could simplify this map into a flowchart with  intended outcomes (ie. what you want the user to think and feel at each  point).  Then we could do some focus testing to compare the actual results  against the intended outcomes.</p>
<p>There&#8217;s also a great reference to <strong><a title="Edward Tufte" href="http://www.edwardtufte.com/tufte/" target="_blank">Tufte</a></strong>. All the  data and information is out there. Its a matter of organizing it in  context to each other and presenting it visually to allow it to  communicate exactly what the goal is.</p>
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		<title>Identifying Users&#8217; Trigger Words</title>
		<link>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/</link>
		<comments>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 20:57:42 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Redesign]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=298</guid>
		<description><![CDATA[Jarred Spool wrote an interesting article, back in 2004, about the right trigger words for your user. Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start. Jarred&#8217;s team found that personas are a great way to [...]]]></description>
			<content:encoded><![CDATA[<p>Jarred Spool wrote an interesting article, back in 2004, about <a title="The Right Trigger Words" href="http://www.uie.com/articles/trigger_words/" target="_blank">the right trigger words for your user</a>.</p>
<p>Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start.</p>
<p>Jarred&#8217;s team found that personas are a great way to communicate trigger words to   everyone on the design team. A <a title="Death to Personas and Long Live Personas" href="http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-presentation" target="_blank">persona</a> is a detailed description of a user   the team wants to ensure is successful on the site. Listing, within the persona,   the trigger words that person would use helps us, the designers, understand how   the users&#8217; own language will impact the final design.</p>
<p>According to Jarred, his team never conducted a usability test that didn&#8217;t yield tremendous   insight into how users react to the links the team is using. It becomes obvious   immediately when links are missing the clues the users need to go forward.</p>
<p>This powerful trio &#8212; field studies, personas, and usability testing &#8212; are   a great way to start identifying the trigger words that work for your users.</p>
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		<title>The power of personas &#8211; a fun cartoon explanation</title>
		<link>http://rodmotta.com/blog/2010/02/25/the-power-of-personas-a-fun-cartoon-explanation/</link>
		<comments>http://rodmotta.com/blog/2010/02/25/the-power-of-personas-a-fun-cartoon-explanation/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 22:10:59 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=229</guid>
		<description><![CDATA[Check out this awesome job of explaining user personas through a fun comic created by Brad Colbow. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life. A list of more resources about user personas and mental models [...]]]></description>
			<content:encoded><![CDATA[<p>Check out this awesome job of explaining <a title="User Personas through a fun comic created by Brad Colbow" href="http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/" target="_blank">user personas through a fun comic created by Brad Colbow</a>. Some topics are more easily understood when presented this way. (at least for me). The comic style brings what is essentially a “slightly” dry subject to life.</p>
<p>A list of more resources about user personas and mental models are listed at the end of the post.</p>
<p>But seriously, we need more ponies on our websites ;-P</p>
]]></content:encoded>
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		<title>The importance of User Personas</title>
		<link>http://rodmotta.com/blog/2009/04/28/the-importance-of-user-personas/</link>
		<comments>http://rodmotta.com/blog/2009/04/28/the-importance-of-user-personas/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 06:10:28 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[psychological]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=129</guid>
		<description><![CDATA[According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers: Determine what a product should do and how it should behave. Communicate with stakeholders, developers, and [...]]]></description>
			<content:encoded><![CDATA[<p>According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers:</p>
<ul>
<li>Determine what a product should do and how it should behave.</li>
<li>Communicate with stakeholders, developers, and other designers.</li>
<li>Build consensus and commitment to the design.</li>
<li>Measure the design’s effectiveness.</li>
<li>Contribute to other product-related efforts such as marketing and sales plans.”</li>
</ul>
]]></content:encoded>
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