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	<title>Rod Motta - User Experience Visual Designer &#187; Simplicity</title>
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	<link>http://rodmotta.com/blog</link>
	<description>Design, Social Media, Business &#38; Everything in Between.</description>
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		<title>An intuitive design is&#8230;</title>
		<link>http://rodmotta.com/blog/2011/09/29/an-intuitive-design-is/</link>
		<comments>http://rodmotta.com/blog/2011/09/29/an-intuitive-design-is/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 00:28:44 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=308</guid>
		<description><![CDATA[Recently, I had the opportunity to watch Jared Spool’s great talk on First Use Experience. In his talk, he argued that an intuitive design is: When the user is focused on their objective and not on the actual interface itself Invisible (user only pay attention to something intuitive when it&#8217;s actually not intuitive. What makes [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I had the opportunity to watch Jared Spool’s great talk on First Use Experience. In his talk, he argued that an intuitive design is:</p>
<ul>
<li>When the user is focused on their objective and not on the actual interface itself</li>
<li>Invisible (user only pay attention to something intuitive when it&#8217;s actually not intuitive. What makes something intuitive is actually something personal. We have to know something about the people we are building for</li>
<li>When <a title="Current Knowledge and Target Knowledge are at the same place" href="http://www.uie.com/articles/design_intuitive/" target="_blank">Current Knowledge and Target Knowledge are at the same place</a>. There are two ways to accomplish this: Raise Current Knowledge to meet Target Knowledge (Training), or reduce Target Knowledge to meet Current Knowledge (Simplifying)</li>
<li>Is all about focuses on experience. Trend/ Pattern we see over and over again: Technology &gt; Features &gt; Experience</li>
<li>Is a result of constant team critique, and critiques are essential to creating intuitive designs.</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Dieter Rams on what makes Apple special</title>
		<link>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/</link>
		<comments>http://rodmotta.com/blog/2011/06/10/dieter-rams-on-what-makes-apple-special/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 02:20:33 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=294</guid>
		<description><![CDATA[Dieter Rams, who was featured in critically acclaimed documentary Objectified is one of the most influential design gurus in the world. He has created countless products for Braun, the German white goods company. And he is a man who has influenced Apple’s head of design, Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg"><img class="alignnone size-full wp-image-295" title="Dieter Rams explains what makes Apple special" src="http://rodmotta.com/blog/wp-content/uploads/2011/06/rams-ive.jpg" alt="Dieter Rams explains what makes Apple special" width="463" height="256" /></a></p>
<p>Dieter Rams, who was featured in <a href="http://gigaom.com/2010/01/03/objectified-design/">critically acclaimed documentary Objectified</a> is one of the <a href="http://en.wikipedia.org/wiki/Dieter_Rams">most influential design gurus in the world</a>.  He has created countless products for Braun, the German white goods  company. And he is a man who has influenced Apple’s head of design,  Jonathan Ive. Here&#8217;s a piece of what he wrote exclusively for the <a title="Dieter Rams Apple has achieved something I never did" href="http://www.telegraph.co.uk/technology/apple/8555503/Dieter-Rams-Apple-has-achieved-something-I-never-did.html">The Daily Telegraph about what makes Apple special</a>:</p>
<p>&#8220;Without doubt there are few companies in the world that genuinely  understand and practise the power of good design in their products and  their businesses. Probably the first example was Peter Behrens and his  work for the German company AEG, in the early part of the 20th century.  He might be considered to be the founder of corporate identity. Adriano  Olivetti was close behind as he transformed his father’s Italian  company, Olivetti. Having become aware of this scarcity at the start of  my career in the 1950s, I am sorry to report that the situation does not  seem to have improved to this day.</p>
<p>I have always observed that good design can normally only emerge if  there is a strong relationship between an entrepreneur and the head of  design. At Apple this situation exists – between Steve Jobs and Jony  Ive.</p>
<p>I am always fascinated when I see the latest Apple products. Apple  has managed to achieve what I never achieved: using the power of their  products to persuade people to queue to buy them. For me, I had to queue  to receive food at the end of World War II. That’s quite a change.</p>
<p>They understand that design is not simply an adjective to place in  front of a product’s name to somehow artificially enhance its value.  Ever fewer people appear to understand that design is a serious  profession; and for our future welfare we need more companies to take  that profession seriously.&#8221;</p>
<div>
<p>When Jonathan Ive talks about Rams designing “surfaces that were without apology, bold,    pure, perfectly-proportioned, coherent and effortless”, he could equally be    talking about the iPod. “No part appeared to be either hidden or celebrated,    just perfectly considered and completely appropriate in the hierarchy of the    product’s details and features. At a glance, you knew exactly what it was    and exactly how to use it.”</p>
</div>
<div>
<p>Ive goes on to say that “what Dieter Rams and his team at Braun did was to    produce hundreds of wonderfully conceived and designed objects: products    that were beautifully made in high volumes and that were broadly    accessible”.</p>
</div>
<p>Apple is probably the only tech company with a head of design. This   makes them both a tech and an industrial design firm… And actually   marketing can be added to the mix&#8230;</p>
]]></content:encoded>
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		<title>Certain web design styles are popular for a reason</title>
		<link>http://rodmotta.com/blog/2010/10/17/certain-web-design-styles-are-popular-for-a-reason/</link>
		<comments>http://rodmotta.com/blog/2010/10/17/certain-web-design-styles-are-popular-for-a-reason/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 05:18:14 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Redesign]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=250</guid>
		<description><![CDATA[Sometimes popular web design styles can deter us since we love to create something original. As designers we like to see variety, but of course, our internal and external clients like to mimic and see consistency. Some of the more popular web design styles are: Illustrations Printed paper Realism Imageless &#38; typography-focused Minimalism Vintage look [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes popular web design styles can deter us since we love to create something original. As designers we like to see variety, but of course, our internal and external clients like to mimic and see consistency. Some of the more popular web design styles are:</p>
<ul>
<li>Illustrations</li>
<li>Printed paper</li>
<li>Realism</li>
<li>Imageless &amp; typography-focused</li>
<li>Minimalism</li>
<li>Vintage look</li>
<li>Large images &amp; photo backgrounds</li>
<li>Rich &amp; slick user interfaces</li>
</ul>
<p>While many designers seem to be very against trends and already popular styles, one must understand that these certain styles are popular for a reason. That reason is that there is already something about them that works, whether it be efficiency, viewer-connection, or interesting visual appeal. The goal is to always view popular styles from an intuitive standpoint, and take from them what works best. This is the only way to learn and gain experience as a web designer, even when developing one&#8217;s own particular style.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Adding &#8220;beautiful&#8221; enhancements to our designs</title>
		<link>http://rodmotta.com/blog/2010/08/31/adding-beautiful-enhancements-to-our-designs/</link>
		<comments>http://rodmotta.com/blog/2010/08/31/adding-beautiful-enhancements-to-our-designs/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:35:08 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Redesign]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=243</guid>
		<description><![CDATA[We, designers, need to consider two things when adding “beautiful” enhancements to our designs. Responsive and intuitive page elements Branding and consistency of theme. Focusing on these two things will give every pixel in a design a purpose and will contribute to the website’s overall usability. Sure, eye candy is important, but it isn’t everything, [...]]]></description>
			<content:encoded><![CDATA[<p>We, designers, need to consider two things when adding “beautiful” enhancements to our  designs.</p>
<ol>
<li>Responsive and intuitive page elements</li>
<li>Branding  and consistency of theme.</li>
</ol>
<p>Focusing on these two things will  give every pixel in a design a purpose and will contribute to the  website’s overall usability. Sure, eye candy is important, but it isn’t everything, and  that for a design to be truly beautiful, it has to be functional, have  purpose and contribute in some way to the website’s intuitiveness,  usefulness and branding. All of these things contribute to the overall effect of a design.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Quote: Making the simple and the complicated</title>
		<link>http://rodmotta.com/blog/2010/01/21/quote-making-the-simple-and-the-complicated/</link>
		<comments>http://rodmotta.com/blog/2010/01/21/quote-making-the-simple-and-the-complicated/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 00:38:52 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=220</guid>
		<description><![CDATA[&#8220;Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that&#8217;s creativity.&#8221; - Charles Mingus]]></description>
			<content:encoded><![CDATA[<p>&#8220;Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that&#8217;s creativity.&#8221;<br />
<em>- Charles Mingus</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The concept of simplicity</title>
		<link>http://rodmotta.com/blog/2009/05/28/the-concept-of-simplicity/</link>
		<comments>http://rodmotta.com/blog/2009/05/28/the-concept-of-simplicity/#comments</comments>
		<pubDate>Thu, 28 May 2009 23:32:12 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=153</guid>
		<description><![CDATA[Making your interface smaller, hiding advanced functionality and taking out the obvious is the path to a simpler interface. Along this path you’ll face many obstacles. For every feature you hide or take away, there will be people who complain and demand that you bring it back. But every one of your users has different [...]]]></description>
			<content:encoded><![CDATA[<p>Making your interface smaller, hiding advanced functionality and taking out the obvious is the path to a simpler interface. Along this path you’ll face many obstacles. For every feature you hide or take away, there will be people who complain and demand that you bring it back. But every one of your users has different needs and uses your web app or website in a different way. If you listen to all the feature requests and needs, and go as far as addressing and implementing them all, you’re unlikely to arrive at the zenith of software design.</p>
<p>For those looking for some base concepts on the idea of simplicity, here are John Maeda&#8217;s <strong><a title="Laws of Simplicity" href="http://www.lawsofsimplicity.com/" target="_blank">Laws of Simplicity</a></strong>:</p>
<ol>
<li><strong>Reduce</strong> &#8211; The simplest way to achieve simplicity is through thoughtful reduction</li>
<li><strong>Organize</strong> &#8211; Organization makes a system of many appear fewer</li>
<li><strong>Time </strong>- Savings in time feel like simplicity</li>
<li><strong>Learn</strong> &#8211; Knowledge makes everything simpler</li>
<li><strong>Differences</strong> &#8211; Simplicity and complexity need each other</li>
<li><strong>Context</strong> &#8211; What lies in the periphery of simplicity is deﬁnitely not peripheral</li>
<li><strong>Emotion</strong> &#8211; More emotions are better than less</li>
<li><strong>Trust</strong> &#8211; In simplicity we trust</li>
<li><strong>Failure</strong> &#8211; Some things can never be made simple</li>
<li><strong>The One</strong> &#8211; Simplicity is about subtracting the obvious, and adding the meaningful</li>
</ol>
]]></content:encoded>
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