Quote: Making the simple and the complicated
“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.” – Charles Mingus
“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.” – Charles Mingus
There is a world of differences to consider when designing for web or designing for desktop applications: From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc…we have to consider that a product with a rich client and a web client are [...]
“Designing well is not easy. The manufacturer wants something that can be produced economically. The store wants something that will be attractive to its customers. The purchaser has several demands. In the store, the purchaser focuses on price and appearance, and perhaps on prestige value. At home, the same person will pay more attention to [...]
This 10 web design rules that you can break article, made me realize that “Rules you should break” or “Standards you shouldn’t follow” articles appeal to everyone rebel side. Some of you guys may wonder what Jakob Nielsen would say to “Breaking the rules is okay when a design calls for it”. I think rules [...]
Checkout the story of redesign of the ubiquitous prescription bottle led by Deborah Adler I really enjoyed the article’s approach to guiding the reader through the process, and the result is stunning…Just far enough out of the box to be a real improvement, but not so unfamiliar as to make it un-marketable. I don’t see [...]
According to Bill Buxton on the article On Engineering and Design: An Open Letter, it might be useful to think of design in terms of four layers, each demanding a progressively larger investment. Design awareness can and ideally should be something that every employee of a company makes their best effort to acquire. I would [...]
According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers: Determine what a product should do and how it should behave. Communicate with stakeholders, developers, and [...]
I came across this new website from Adobe called INSPIRE, an online publication of the Adobe Experience Design Team, which will easily attract anyone into software, web & graphic design. The Adobe team shares valuable, real-life experiences both written & via videos. Here are some interesting content: Adobe and the future of multitouch (really cool!) [...]
“Usability is always secondary. It’s never the most important thing about an experience. I will accept poor usability if I get what I need, if the total experience is great. I will reject perfect usability if I am not rewarded with a useful, engaging experience.” – Donald Norman, author of “The Design of Everyday Things”
Here’s a study on how mega drop-downs overcome the downsides of regular drop-downs: Mega Drop Down Navigation Menus Work Well By Jacob Nielsen Here’s a screenshot of a great example not listed in the article above: