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	<title>Rod Motta - User Experience Visual Designer &#187; usability</title>
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	<link>http://rodmotta.com/blog</link>
	<description>Design, Social Media, Business &#38; Everything in Between.</description>
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		<title>Identifying Users&#8217; Trigger Words</title>
		<link>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/</link>
		<comments>http://rodmotta.com/blog/2011/06/19/identifying-users-trigger-words/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 20:57:42 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=298</guid>
		<description><![CDATA[Jarred Spool wrote an interesting article, back in 2004, about the right trigger words for your user. Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start. Jarred&#8217;s team found that personas are a great way to [...]]]></description>
			<content:encoded><![CDATA[<p>Jarred Spool wrote an interesting article, back in 2004, about <a title="The Right Trigger Words" href="http://www.uie.com/articles/trigger_words/" target="_blank">the right trigger words for your user</a>.</p>
<p>Do you want to find out what those words are? Start by asking them. Visiting your users in their natural environments is probably the best way to start.</p>
<p>Jarred&#8217;s team found that personas are a great way to communicate trigger words to   everyone on the design team. A <a title="Death to Personas and Long Live Personas" href="http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-presentation" target="_blank">persona</a> is a detailed description of a user   the team wants to ensure is successful on the site. Listing, within the persona,   the trigger words that person would use helps us, the designers, understand how   the users&#8217; own language will impact the final design.</p>
<p>According to Jarred, his team never conducted a usability test that didn&#8217;t yield tremendous   insight into how users react to the links the team is using. It becomes obvious   immediately when links are missing the clues the users need to go forward.</p>
<p>This powerful trio &#8212; field studies, personas, and usability testing &#8212; are   a great way to start identifying the trigger words that work for your users.</p>
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		<title>Web resolutions for mobile devices</title>
		<link>http://rodmotta.com/blog/2011/04/17/web-resolutions-for-mobile-devices/</link>
		<comments>http://rodmotta.com/blog/2011/04/17/web-resolutions-for-mobile-devices/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 06:11:13 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=284</guid>
		<description><![CDATA[Here&#8217;s a list of web resolutions popular on mobile devices as of February 2011 presented by Uxbooth.com with their published article, Considerations for Mobile Web Design (Part 2): Dimensions, by David Leggett. The author explains a few points about display dimensions and solutions for layout design.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a list of web resolutions popular on mobile devices as of February 2011 presented by <a title="UXBooth.com" href="http://www.uxbooth.com/blog/considerations-for-mobile-design-part-2-dimensions/" target="_blank">Uxbooth.com</a> with their published article, <a title="Considerations for Mobile Design (Part 2):Dimensions" href="http://www.uxbooth.com/blog/considerations-for-mobile-design-part-2-dimensions/" target="_blank">Considerations for Mobile Web Design (Part 2): Dimensions</a>, by David Leggett. The author explains a few points about display dimensions and solutions for layout design.</p>
<p><img title="top-10-tips-for-mobile-web-design-usability" src="http://media02.hongkiat.com/mobile-web-design/18-top-10-tips-for-mobile-web-design-usability-resolution.jpg" alt="18 top 10 tips for mobile web design usability resolution Mobile Web Design: 10 Tips To Better Usability" width="540" height="510" /></p>
<p><img src="file:///Users/rodmotta/Library/Caches/TemporaryItems/moz-screenshot.png" alt="" /></p>
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		<title>Quote: Making the simple and the complicated</title>
		<link>http://rodmotta.com/blog/2010/01/21/quote-making-the-simple-and-the-complicated/</link>
		<comments>http://rodmotta.com/blog/2010/01/21/quote-making-the-simple-and-the-complicated/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 00:38:52 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Simplicity]]></category>
		<category><![CDATA[minimalism]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=220</guid>
		<description><![CDATA[&#8220;Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that&#8217;s creativity.&#8221; - Charles Mingus]]></description>
			<content:encoded><![CDATA[<p>&#8220;Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that&#8217;s creativity.&#8221;<br />
<em>- Charles Mingus</em></p>
]]></content:encoded>
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		<title>Quick thought on Web vs Desktop design process</title>
		<link>http://rodmotta.com/blog/2009/11/07/web-vs-desktop-design-process/</link>
		<comments>http://rodmotta.com/blog/2009/11/07/web-vs-desktop-design-process/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 02:39:32 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=207</guid>
		<description><![CDATA[There is a world of differences to consider when designing for web or designing for desktop applications: From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc&#8230;we have to consider that a product with a rich client and a web client are [...]]]></description>
			<content:encoded><![CDATA[<p>There is a world of differences to consider when designing for web or designing for desktop applications:<br/><br />
From fundamental interactions to keyboard driven navigational paradigms to accessibility issues to screen layout to basic behavior and reaction of buttons, links, etc&#8230;we have to consider that a product with a rich client and a web client are two completely separate applications striving to assist the user in meeting the same goals. Of course, it is a little more complicated than that but perhaps it get us going in the right direction.</p>
]]></content:encoded>
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		<title>What designers need to keep in mind</title>
		<link>http://rodmotta.com/blog/2009/09/18/what-designers-need-to-keep-in-mind/</link>
		<comments>http://rodmotta.com/blog/2009/09/18/what-designers-need-to-keep-in-mind/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 23:13:36 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[industrial design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=188</guid>
		<description><![CDATA[&#8220;Designing well is not easy. The manufacturer wants something that can be produced economically. The store wants something that will be attractive to its customers. The purchaser has several demands. In the store, the purchaser focuses on price and appearance, and perhaps on prestige value. At home, the same person will pay more attention to [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Designing well is not easy. The manufacturer wants something that can be produced economically. The store wants something that will be attractive to its customers. The purchaser has several demands. In the store, the purchaser focuses on price and appearance, and perhaps on prestige value. At home, the same person will pay more attention to functionality and usability. The repair service cares about maintainability: How easy is the device to take apart, diagnose, and service:? The needs of those concerned are different and often conflict. Nonetheless, the designer may be able to<br />
satisfy everyone.&#8221;</p>
<p>From the book <strong><a href="http://www.amazon.com/Design-Everyday-Things-ebook/dp/B0018OZZM0/ref=dp_kinw_strp_1" target="_blank">The Design of Everyday Things</a></strong> by Don Norman.</p>
]]></content:encoded>
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		<title>Is breaking the rules okay when a design calls for it?</title>
		<link>http://rodmotta.com/blog/2009/06/17/breaking-the-rules-is-okay-when-a-design-calls-for-it/</link>
		<comments>http://rodmotta.com/blog/2009/06/17/breaking-the-rules-is-okay-when-a-design-calls-for-it/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 05:36:13 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[visual design]]></category>
		<category><![CDATA[website evaluation]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=166</guid>
		<description><![CDATA[This 10 web design rules that you can break article, made me realize that “Rules you should break” or “Standards you shouldn’t follow” articles appeal to everyone rebel side. Some of you guys may wonder what Jakob Nielsen would say to “Breaking the rules is okay when a design calls for it”. I think rules [...]]]></description>
			<content:encoded><![CDATA[<p>This <strong><a href="http://www.webdesignerdepot.com/2009/06/10-web-design-rules-that-you-can-break/">10 web design rules that you can break</a></strong> article, made me realize that “Rules you should break” or “Standards you shouldn’t follow” articles appeal to everyone rebel side. Some of you guys may wonder what Jakob Nielsen would say to “Breaking the rules is okay when a design calls for it”.</p>
<p>I think rules #4 &#8220;Make your site&#8217;s goal obvious&#8221;, #5 &#8220;Navigation should be easy to figure out&#8221;, #7 &#8220;Don&#8217;t put animation in the way of your content&#8221; and #9 &#8220;Don&#8217;t have a splash/landing page&#8221; can be broken for personal portfolio or some entertainment sites, where a more creative approach might be appropriate, but not so much for e-commerce, news or corporate sites.</p>
<p>#6 &#8220;Use different colors for the text and background&#8221; should be &#8220;Use Contrast between Text and Background&#8221;, not different colors. Most of the examples here use variations of the base color, and use contrast to make the text readable, just like it supposed to be.</p>
<p>#8 &#8220;Stick to web-safe fonts&#8221;: I’m getting into using Cufon and Typeface.js (I used it for 2 projects), they offer a great solution in terms of progressive enhancement (better than sIFR), and think this is one area where the old rules no longer apply.</p>
<p>I also liked the tables joke and the tone it sets to encourage designers not to be so serious all the time!</p>
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		<title>The user experience from outside of the computer world</title>
		<link>http://rodmotta.com/blog/2009/05/22/the-user-experience-from-outside-of-the-computer-world/</link>
		<comments>http://rodmotta.com/blog/2009/05/22/the-user-experience-from-outside-of-the-computer-world/#comments</comments>
		<pubDate>Fri, 22 May 2009 22:50:47 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=149</guid>
		<description><![CDATA[Checkout the story of redesign of the ubiquitous prescription bottle led by Deborah Adler I really enjoyed the article&#8217;s approach to guiding the reader through the process, and the result is stunning&#8230;Just far enough out of the box to be a real improvement, but not so unfamiliar as to make it un-marketable. I don’t see [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nymag.com/nymetro/health/features/11700/"><img class="alignnone size-full wp-image-150" title="prescription_bottle" src="http://rodmotta.com/blog/wp-content/uploads/2009/05/prescription_bottle.jpg" alt="prescription_bottle" width="430" height="224" /></a></p>
<p>Checkout the <a href="http://nymag.com/nymetro/health/features/11700/"><strong>story of redesign of the ubiquitous prescription bottle</strong></a> led by Deborah Adler</p>
<p>I really enjoyed the article&#8217;s approach to guiding the reader through the process, and the result is stunning&#8230;Just far enough out of the box to be a real improvement, but not so unfamiliar as to make it un-marketable.</p>
<p>I don’t see a mention of this in the article, but judging from the bottles’ shape they can be packed more tightly to save shipping space and costs, as well.</p>
<p>You can see Debora Adler speak at <a href="http://videos.visitmix.com/MIX09/KEY02"><strong>Microsoft Mixx 09 Day 2 Keynote</strong></a>. (fast forward to 30:30)</p>
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		<title>The four layers of design</title>
		<link>http://rodmotta.com/blog/2009/05/08/the-four-layers-of-design/</link>
		<comments>http://rodmotta.com/blog/2009/05/08/the-four-layers-of-design/#comments</comments>
		<pubDate>Sat, 09 May 2009 00:11:57 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=145</guid>
		<description><![CDATA[According to Bill Buxton on the article On Engineering and Design: An Open Letter, it might be useful to think of design in terms of four layers, each demanding a progressively larger investment. Design awareness can and ideally should be something that every employee of a company makes their best effort to acquire. I would [...]]]></description>
			<content:encoded><![CDATA[<p>According to Bill Buxton on the article <strong><a title="On Engineering and Design: An Open Letter" href="http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?campaign_id=rss_innovate" target="_blank">On Engineering and Design: An Open Letter</a></strong>, it might be useful to think of design in terms of four layers, each demanding a progressively larger investment.</p>
<ol>
<li><strong>Design awareness</strong> can and ideally should be something that every employee of a company makes their best effort to acquire. I would say exactly the same thing about technology awareness. In the corporate culture I dream about, there would be a balance between the two—along with a healthy respect for best business practices—in every employee.</li>
<li><strong>Design literacy</strong> is also something that can be acquired with a bit more effort by any employee, regardless of background. If your company has employees who suffer from &#8220;Apple (AAPL) envy&#8221; in terms of the nature of the products that they produce, building such literacy is a very real and useful step in helping combat that particular affliction. Designers need technological literacy, too, and both need an equal dose of business acumen. Without this, none of us has any right to complain about not being understood by those in other disciplines. We all need to be able to handle multiple directions.</li>
<li><strong>Design thinking</strong> is something that takes even more of an investment, requiring a level of competence that—with dedication and practice—can be acquired by anyone, to a reasonable degree. Cognitive science makes it clear that the strategies designers use in approaching problems or questions are different (not &#8220;better&#8221;) than those employed by those trained in engineering disciplines. Both strategies are complementary. Given the complexity of the problems that confront us, it seems to me that expanding our collective arsenal of techniques is something we could all benefit from.</li>
<li><strong>Design practice</strong>, however, is not something available to everyone. This is a full-time job for highly trained professionals. It requires people who have invested just as much to acquire their set of skills as the computer scientists have put in for theirs. Yes, there are exceptions. There always are on both sides of the table. But it is risky, if not foolhardy, to generalize from the exception.</li>
</ol>
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		<title>The importance of User Personas</title>
		<link>http://rodmotta.com/blog/2009/04/28/the-importance-of-user-personas/</link>
		<comments>http://rodmotta.com/blog/2009/04/28/the-importance-of-user-personas/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 06:10:28 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Guidelines]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[psychological]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=129</guid>
		<description><![CDATA[According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers: Determine what a product should do and how it should behave. Communicate with stakeholders, developers, and [...]]]></description>
			<content:encoded><![CDATA[<p>According to Alan Cooper, author of About Face 3.0 with Robert Riemann and David Cronin, “The persona is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products. Personas help designers:</p>
<ul>
<li>Determine what a product should do and how it should behave.</li>
<li>Communicate with stakeholders, developers, and other designers.</li>
<li>Build consensus and commitment to the design.</li>
<li>Measure the design’s effectiveness.</li>
<li>Contribute to other product-related efforts such as marketing and sales plans.”</li>
</ul>
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		<title>INSPIRE: From the Adobe Experience Design Team</title>
		<link>http://rodmotta.com/blog/2009/04/16/inspire-from-the-adobe-experience-design-team/</link>
		<comments>http://rodmotta.com/blog/2009/04/16/inspire-from-the-adobe-experience-design-team/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 20:42:55 +0000</pubDate>
		<dc:creator>Rod Motta</dc:creator>
				<category><![CDATA[Design Inspirations]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[layout]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[visual design]]></category>

		<guid isPermaLink="false">http://rodmotta.com/blog/?p=81</guid>
		<description><![CDATA[I came across this new website from Adobe called INSPIRE, an online publication of the Adobe Experience Design Team, which will easily attract anyone into software, web &#38; graphic design. The Adobe team shares valuable, real-life experiences both written &#38; via videos. Here are some interesting content: Adobe and the future of multitouch (really cool!) [...]]]></description>
			<content:encoded><![CDATA[<p><!--[endif]--><br />
<a href="https://xd.adobe.com/#/home"><img class="size-full wp-image-82 alignnone" title="Inspire: A Publication of Adobe Experience Design Team" src="http://rodmotta.com/blog/wp-content/uploads/2009/04/inspire.jpg" alt="Inspire: A Publication Of Adobe Experience Design Team" width="430" height="240" /></a></p>
<p>I came across this new website from Adobe called <a href="https://xd.adobe.com/" target="_blank"><strong>INSPIRE</strong></a>, an online publication of the <strong>Adobe Experience Design Team,</strong> which will easily attract anyone into software, web &amp; graphic design.</p>
<p>The Adobe team shares valuable, real-life experiences both written &amp; via videos.</p>
<p>Here are some interesting content:</p>
<ul type="disc">
<li> <span><a href="https://xd.adobe.com/#/featured/video/160">Adobe      and the future of multitouch</a> (really cool!)</span></li>
<li class="MsoNormal"><span><a href="https://xd.adobe.com/#/articles/article/113" target="_blank">Collecting User Feedback: You’re Doing It Wrong</a></span></li>
<li class="MsoNormal"><span><a href="https://xd.adobe.com/#/articles/article/37" target="_blank">Icons In Space</a></span></li>
</ul>
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